public class PlayerData extends Object
构造器和说明 |
---|
PlayerData(org.bukkit.entity.Player player) |
PlayerData(org.bukkit.entity.Player player,
Map<String,Object> data) |
PlayerData(org.bukkit.configuration.file.YamlConfiguration yml) |
限定符和类型 | 方法和说明 |
---|---|
Map<String,Object> |
getData()
获取全部数据
|
Object |
getData(String type)
获取数据
若不存在返回null
|
String |
getName()
获取玩家名
|
org.bukkit.entity.Player |
getPlayer()
获取玩家
|
UUID |
getUUID()
获取玩家UUID
|
boolean |
saveData()
保存数据
|
void |
setData(String type,
Object value)
设置数据
|
org.bukkit.configuration.file.YamlConfiguration |
toYamlConfiguration() |
public PlayerData(org.bukkit.entity.Player player)
public PlayerData(org.bukkit.configuration.file.YamlConfiguration yml)
public String getName()
public UUID getUUID()
public org.bukkit.entity.Player getPlayer()
public boolean saveData()
public org.bukkit.configuration.file.YamlConfiguration toYamlConfiguration()
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