public class AttachCommand extends Object implements org.bukkit.configuration.serialization.ConfigurationSerializable
构造器和说明 |
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AttachCommand() |
限定符和类型 | 方法和说明 |
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void |
addConsoleCommand(String cmd)
添加控制台指令
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void |
addOPCommand(String cmd)
添加OP指令
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void |
addPlayerCommand(String cmd)
添加玩家指令
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void |
clearConsoleCommand()
清空控制台指令
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void |
clearOPCommand()
清空OP指令
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void |
clearPlayerCommand()
清空玩家指令
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static AttachCommand |
deserialize(Map<String,Object> map)
配置文件反序列化
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void |
doCommand(org.bukkit.entity.Player p)
执行指令
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void |
doConsoleCommand(org.bukkit.entity.Player p)
执行控制台指令
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void |
doOPCommand(org.bukkit.entity.Player p)
以OP身份执行玩家指令
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void |
doPlayerCommand(org.bukkit.entity.Player p)
执行普通玩家指令
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Map<String,List<String>> |
getCommand()
获取全部指令
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List<String> |
getConsole()
获取控制台指令
|
List<String> |
getOp()
获取OP指令
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List<String> |
getPlayer()
获取玩家指令
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boolean |
hasCommand()
是否有任何指令
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Map<String,Object> |
serialize()
配置文件序列化
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public boolean hasCommand()
public void addConsoleCommand(String cmd)
cmd
- 指令public void clearConsoleCommand()
public void addPlayerCommand(String cmd)
cmd
- 指令public void clearPlayerCommand()
public void addOPCommand(String cmd)
cmd
- 指令public void clearOPCommand()
public void doCommand(org.bukkit.entity.Player p)
p
- 玩家public void doConsoleCommand(org.bukkit.entity.Player p)
p
- Playerpublic void doPlayerCommand(org.bukkit.entity.Player p)
p
- 玩家public void doOPCommand(org.bukkit.entity.Player p)
p
- 玩家public Map<String,Object> serialize()
serialize
在接口中 org.bukkit.configuration.serialization.ConfigurationSerializable
public static AttachCommand deserialize(Map<String,Object> map)
map
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