public class MoneyManager extends Object
构造器和说明 |
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MoneyManager() |
限定符和类型 | 方法和说明 |
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boolean |
addBalance(org.bukkit.entity.Player p,
String name,
Object count)
给予玩家金钱
|
AttachMoney |
getAttachMoney(String name)
获取一个金钱附件
|
AttachMoney |
getAttachMoney(String name,
Object o)
获取一个金钱附件
|
Object |
getBalance(org.bukkit.entity.Player p,
String name)
获取玩家余额
|
String |
getMoneyDisplay(String name)
获取金钱展示名称
|
List<BaseMoney> |
getMoneyList()
获取金钱列表
|
static MoneyManager |
getMoneyManager() |
boolean |
hasBalance(org.bukkit.entity.Player p,
String name,
Object count)
判断玩家是否有足够的余额
|
void |
registerMoney(MailBoxModule module,
BaseMoney money)
注册金钱
|
boolean |
removeBalance(org.bukkit.entity.Player p,
String name,
Object count)
移除玩家金钱
|
void |
unregisterAllMoney(MailBoxModule module)
注销全部金钱
|
void |
unregisterMoney(BaseMoney money)
注销金钱
|
void |
unregisterMoney(String name)
注销金钱
|
public boolean addBalance(org.bukkit.entity.Player p, String name, Object count)
p
- 玩家name
- 金钱名count
- 金钱数量public boolean removeBalance(org.bukkit.entity.Player p, String name, Object count)
p
- 玩家name
- 金钱名count
- 金钱数量public Object getBalance(org.bukkit.entity.Player p, String name)
p
- 玩家name
- 金钱名public boolean hasBalance(org.bukkit.entity.Player p, String name, Object count)
p
- 玩家name
- 金钱名count
- 金钱数量public AttachMoney getAttachMoney(String name)
name
- 金钱名public AttachMoney getAttachMoney(String name, Object o)
name
- 金钱名o
- 数量public void registerMoney(MailBoxModule module, BaseMoney money)
module
- 模块money
- 金钱类public void unregisterMoney(String name)
name
- 金钱名public void unregisterMoney(BaseMoney money)
money
- 金钱实例public void unregisterAllMoney(MailBoxModule module)
module
- 模块public static MoneyManager getMoneyManager()
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